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000469_owner-lightwave-l _Sat Feb 25 01:25:16 1995.msg
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Date: Fri, 24 Feb 95 23:28:38 -0800
From: feli@d2.com (Feliciano di Giorgio)
Message-Id: <9502250728.AA08840@casablanca.d2.com>
Subject: Re:Re: LW4.0 and physics , an open letter to NewTek
To: lightwave-l@netcom.com
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
Ernie Wright <ernie@gaspra.pd.com> writes:
> Naturalistic
> motion paths can be calculated as an energy minimization (Luxo Jr.), but
> it's extremely compute-intensive and a lot more complicated than f = ma.
>
>NO WAY.
>
>Luxo was animated by hand. NO minimization equations were used, NO
>procedural animation was used, it was all the skill of the animator
>(in this case, John Lasseter). This is The Pixar Way. Later, some
>academics have tried to show that they could use math to make
>luxo-like animations (a lamp that leapt). It was very clever, but
>never answered the more fundamental questions: is this a young lamp,
>or an old one? Is it happy, or sad? And they never remotely approached
>harder physical tricks like wiggling your base off-balance to waddle,
>or how to ride on a ball :)
>
>Truly elegant tools provide you with the means to do procedural
>tricks, but also will provide the animator with the tools he REALLY
>needs to make convincing animation.
>---- Kevin Bjorke ---- Animation Scientist ---- Hi Tech Toons ----
> ------- Baka mo ichi gei --------
>
I couldn't agree more. "Canned effects" will only get you so far in most
cases, after that it depends on the skills of the animator to truly
breath life into something. They shouldn't be thought of as the final
solution to a problem but rather as part of it.
My 0.02 cents,
Feli
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